Gen Con Day 2 – Getting to Know Indy

UnknownOK. Today should be pretty laid back. All the driving is done. All the unpacking (and by unpacking I mean all my stuff is still in my suitcase because that’s how I roll) is done. All the roommates have been met. What is it I’m doing today? Mostly AEG stuff.

Incase you were unaware, I’m going to be teaching Istanbul and Pagoda for AEG. It might be crazy to spend my first Gen Con teaching games to other people instead of wandering aimlessly (which was the plan before I signed up with AEG) or playing games all day or attending all the events. Maybe it is. My experience with my First PAX East taught me that being a leaf on the wind can be, well, annoying and boring. AEG sent some games for my board game program, and even if they didn’t, I like them as a company. Further, I really, really enjoy Istanbul, and Pagoda is unlike any two-player game I own.


Tentative Itinerary

XX:XX am – Wake up. Wander around Indianapolis. Or sleep.

This first day will is wide open until 1:00 pm when I have to meet the volunteer coordinator, Jon…somewhere (I should look this up).

1:00 pm – Meet Jon [somewhere]. Help setup and learn the ropes. Get swag.

6:00 pm – Hang out with some people.

8:00 pm – AEG Dinner. Meet other volunteers. Have questions answered. Eat my weight in pasta.

10:00 pm – Again, this is where the schedule opens up. I may be out galavanting and being awesome. I may be in sleeping and being responsible.


A Bit on the Games I’m Teaching

Istanbul is a two to five player pick up and deliver game designed by Rüdiger Dorn. Each player controls a merchant and four assistants. On a turn, a player may move up to two spaces, leaving (or collecting) a trail of assistants along the way. When arriving at a location, a player activates the associated action by picking up an assistant who has completed his work or leaving one behind to do some; if there are no assistants at a location, the player cannot take the action. Each location of the modular board has a unique action intended to help players earn rubies. As soon as a player collects five rubies in his wheelbarrow, the game ends immediately. If she’s the only one with five, she wins the game.

Pagoda is a two-player card game designed by Arve D. Fühler. In Pagoda, players are competitively building up to six pagodas with four levels each. Each player has a row of five, face-up cards in front of them, a hand of two cards, and the potential for five special abilities. Cards are used to build pillars, floors, and roofs. Special abilities are earned by building a floor of the corresponding color. On each turn, a player can build up to three pillars and any number of floors. Pillars earn points based on the floor on which they are built. Building a floor always earns one point. Finishing a roof is worth 10 points. The game ends when the third pagoda is completed.


What about Spooning Meeples?

Aha! I bet you thought I’ve forgotten about Spooning Meeples! You’d be wrong!

Tiffany and I have never met in person. I can’t be 100% sure, but it’s possible the first time we will lay eyes on each other will be tonight assuming we’re in the same place at the same time. Otherwise, it’ll have to be tomorrow at the ass crack of dawn.

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